slt.
je vais tester sa
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En réponse à Optimisation des Bots
Résumé du sujet
Posté 17 décembre 2017 - 09:14 kaka63
Posté 28 octobre 2017 - 01:14 HellKaD
Merci! =)
Posté 20 juin 2017 - 11:25 MatthieuRSA
Merci !
Posté 16 juin 2017 - 01:52 AiieDeN
On va essayer ça
Posté 07 juin 2017 - 08:36 Totonin
eaeaea
Posté 07 juin 2017 - 08:36 Totonin
Un Vip du forum ma donné une info très pertinante sur les bots.
Il est possible d'amélioré la réactivité et l'IA des bots en modifiant le fichier botprofile.db
Un mec nomé WaLLy3K à du passé pas mal de temps à optimiser ce fichier.
Je vous conseille donc de télécharger sont fichier, faite une copie du votre et remplacé le.
Téléchargement :
Voici les grandes lignes de ses modifs :
Avant :Skill = 50 Aggression = 50 ReactionTime = 0.3 AttackDelay = 0 Teamwork = 75 AimFocusInitial = 20 // initial focus spread in degrees (from desired center) AimFocusDecay = 0.7 // how much focus shrinks per second (.25 = 25% of size after 1 sec) AimFocusOffsetScale = 0.30 // controls accuracy when tracking to target (0 == perfect, should always be < 1) AimfocusInterval = 0.8 // how often focus is adjusted (smaller intervals means better movement tracking) WeaponPreference = none Difficulty = NORMAL VoicePitch = 100 LookAngleStiffnessNormal = 100.0 LookAngleDampingNormal = 25.0 LookAngleMaxAccelAttacking = 3000.0 LookAngleStiffnessAttacking = 150.0Après :
Skill = 100 Aggression = 100 ReactionTime = 0.22 // reaction time in milliseconds. 230ms or 0.23 is standard human reaction time (0.3 default) AttackDelay = 0.20 // compensate for a bots lack of ping. 50ms is standard server ping (0 default) Teamwork = 100 AimFocusInitial = 0.22 // initial focus spread in degrees (from desired center. 20 default) AimFocusDecay = 0.10 // how much focus shrinks per second (.25 = 25% of size after 1 sec. 0.7 default) AimFocusOffsetScale = 0.10 // controls accuracy when tracking to target (0 == perfect, should always be < 1) AimfocusInterval = 0.22 // how often focus is adjusted (smaller intervals means better movement tracking) WeaponPreference = CompWeps Difficulty = HARD VoicePitch = 50 LookAngleStiffnessNormal = 300.0 // how quickly a bot will lock onto you (100.0 default) LookAngleDampingNormal = 50.0 // dampen how much will the bot scan the area while not engaged (25.0 default) LookAngleMaxAccelAttacking = 5000.0 // how long a bot will keep an interest in their attacker (3000.0 default) LookAngleStiffnessAttacking = 500.0 // how soon after spotting will a bot attack (150.0 default)
Ensuite il vous faut changer le niveau de diifuculté dans votre mode jeu, il faut donc éditer un de ses 5 fichiers :
- gamemode_competitive.cfg
- gamemode_casual.cfg
- gamemode_deathmatch.cfg
- gamemode_armsrace.cfg
- gamemode_demolition.cfg
Et à la ligne 6 vous changez le numéro de bot_difficulty par :
0 = Easy (Silver IV Challenge)
1 = Normal (Gold Nova Master Challenge)
2 = Hard (Master Guardian Elite Challenge)
3 = Extreme (Global Elite Challenge)
Les commandes serveur pour les bots (ça peut servir):
Spoilerbot_add // bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct // bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t // bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons // Allows the bots to use all weapons
bot_autodifficulty_threshold "0" // Percentage of Contribution Score that a bot must be outside of to change its difficulty (i.e. Contrib Score in the range [human
bot_chatter "0" // or normal.
bot_crouch "0"
bot_debug "0" // For internal testing purposes.
bot_debug_target "0" // For internal testing purposes.
bot_defer_to_human "0" // the bots will not do the scenario tasks.
bot_difficulty "1" // 3=expert.
bot_dont_shoot "0" // bots will not fire weapons (for debugging).
bot_freeze "0"
bot_goto_mark // Sends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selected // Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_join_after_player "1" // bots wait until a player joins before entering the game.
bot_join_team "0" // or CT.
bot_kick // matching the given criteria.
bot_kill // matching the given criteria.
bot_knives_only // Restricts the bots to only using knives
bot_loadout "0" // bots are given these items at round start
bot_mimic "0"
bot_mimic_yaw_offset "180"
bot_pistols_only // Restricts the bots to only using pistols
bot_place // bot_place - Places a bot from the map at where the local player is pointing.
bot_quota "0" // Determines the total number of bots in the game.
bot_quota_mode "0" // Determines the type of quota. Allowed values: normal, fill, and match. If fill, the server will adjust bots to keep N p
bot_randombuy "0" // should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront "0" // Show areas where rushing players will initially meet.
bot_show_nav "0" // For internal testing purposes.
bot_show_occupy_time "0" // Show when each nav area can first be reached by each team.
bot_snipers_only // Restricts the bots to only using sniper rifles
bot_stop "0" // immediately stops all bot processing.
bot_stop_control // Release control of a bot.
bot_take_control // Take control of a bot.
bot_traceview "0" // For internal testing purposes.
bot_zombie "0" // bots will stay in idle mode and not attack.
Posté 30 avril 2017 - 05:32 blablabla
Merci pour cette config
Posté 14 avril 2017 - 12:42 Vitality
thx
Posté 11 avril 2017 - 07:16 tayzer
thx
Posté 26 mars 2017 - 12:27 KELLM
stylé